Factsheet

Developers:
Marc Fleps
Ronja Lohnert

Genre:
Narrative 3D Action-Adventure Platformer

Engine:
Unreal Engine 4

Release date:
TBD

Platforms:
TBD

Regular Price:
TBD

Social Media:
twitter.com/FadingSkiesGame
facebook.com/FadingSkiesGame
youtube.com/c/FadingSkies

Description

Fading Skies is an action-adventure platformer set in a unique high fantasy universe full of magic, mystery and quirky characters. The game is inspired by the joy of exploration and free movement found in 3D platforming classics and strives to take this genre into a new direction with immersive design and interactive storytelling.

You take on the role of Ryn and embark on a journey to stop the literal decay of her world, brought about by a mysterious dark tower that appeared inbetween the floating ruins of her home town. But to reach its top and put an end to the chaos, Ryn first has to acquire new abilities, overcome corrupted creatures, and confront her past to mend old friendships.

Features

  • Fluid movement and combat
  • Unlockable and upgradable abilities
  • Colorful high fantasy world
  • Open environments for free exploration
  • Strong interactive story
  • Lovingly created and hand-animated creatures and characters
  • Immersive design
 

Developer

Marc Fleps (Design, Art, "Programming")
My fate as a game developer was sealed all the way back in 2001 when I discovered the RPG Maker 2000. This simple game engine got me hooked on building worlds full of secrets and mysteries, bringing characters and stories to life, and creating game mechanics that always have a surprise in store. Working on these projects got me increasingly curious about why we are fascinated with games in the first place and led me deeper and deeper down the rabbit hole of game design. I soon realized that the medium has plenty of potential beyond being a fun pastime and I thus set the goal for myself to create gaming experiences that are as entertaining as they are meaningful. After working in the games industry for three years as an animator and technical artist, I decided that my best shot at making this goal a reality is to enter the world of indie development. After teaching myself the ins and outs of Unreal Engine 4 in my spare time, I began prototyping Fading Skies in May 2016 and full-time development in January 2018. (@MarcFleps on Twitter)

Ronja Lohnert (Programming)
Putting on my virtual fedora to explore the different story branches in Indiana Jones and the fate of Atlantis, ‘staying awhile and listening’ in Diablo 2, saving Yuna (and, more importantly, setting her up with Tidus!) in Final Fantasy X, making a graceful dive jump down any cliff we could find as Lara Croft - The times I spent playing video games with my siblings will always be among my favorite childhood memories. These stories and moments stuck with me until today and inspired me to make games that capture the same magic we felt back then. While working on a range of different games and genres as a programmer, from point and click adventures to strategy games, I also found my passion for user experience design and creating systems that help players along their journey without them even noticing. I joined the development of Fading Skies in July 2018 to contribute in making it the best game it can be and enjoyable for as many people as possible!

Music by Andreas Scheffer

 

Videos


 

Gifs & Loops

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Images

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